Gaming Commerce 101

Uncovering the purchasing power of mobile games

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Webinar Topics

Today's Gen-Z Market

There are currently 3.24 BILLION mobile gamers worldwide. How are you reaching them?

Awareness vs. Conversion

Awareness is great…right?? But how much more work is needed to turn awareness  into conversion?

Gamification is Key!

Is it possible to drive positive brand identity, instant sales and retention inside mobile games?

Host: Asaf Golinsky

VP Marketing, Sayollo

Sayollo’s gComm platform places brands directly before their coveted Gen-Z audiences by bringing them right into their natural environment – mobile games. The difference between us and our competitors, is that our platform doesn’t ONLY create awareness, but also lets players buy the very products they see advertised in the game, directly inside that same game. By creating this natively combined experience, the purchase becomes a natural part of the game and drives instant conversion without EVER taking the player out of the game. 

What Senior executives in the industry saying about?

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