Before you start, note that we support Unity version 2018.4 and up.
After you’ve downloaded the SDK from our website, add Sayollo’s SDK to your project in the Assets folder. A window of the package import will pop. Click “All” and then click “Import”.
Please follow the next steps:
Step 1: Open up the SayolloScreen Prefab. You will see there is a missing script (SayolloScreen)
Step 2: Select the missing script and drag it to the field
After the import is completed and you have added the SayolloScreen Prefab, on the upper menu, click on “Edit” > “Project Settings”.
On the left side menu, inside “Sayollo Ad Player Settings”, set the SDK environment to “Sandbox” or “Production”. You should also insert the API Key you generated from our platform here.
For more information on how to create an API key, click here.
In the “Player” menu, For each OS, enter the Store’s Bundle ID under “Package Name”.
Start placing Sayollo’s screens within your game.
Go to the “Prefab” folder under the project’s assets and click on “SayolloScreen”.
Drag the prefab into your game’s scenes and place the screen wherever you see fit.
In the inspector, you can choose the ratio you want each screen to be in.
The aspect ratios you can choose from are: 16:9, 9:16, 4:3,3:4, 3:2, 2:3 and 5:2.
The tutorial is made on a game in Android but you can apply it on an iOS game app as well.
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